Nov 15, 2010, 12:18 PM // 12:18
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#101
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Frost Gate Guardian
Join Date: Nov 2005
Location: New York, USA
Guild: Ominous Empire (Oe)
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The worst thing to happen to HA was the Arenanet team. The worst thing to happen to HA was the incorporation of PvE into PvP, via Shrines and Antechamber, the addition of heros/henchmen (which is why it was removed), and the reversion back to 8 people.
I digress, the worst thing to happen to GUILD WARS was the arenanet team. The game has been dead since before Eye of the North came out, and instead of trying to fix the ongoing problems, they just kept releasing expansions and campaigns to split the player pool even further. Very smart idea. Which is why, 2 years ago, if you wanted to PvE and do a mission, you were the only one in the mission outpost at any time of day.
Which is why the HERO system was introduced. Because they themselves KNEW they killed the game.
The game was fantastic 4-5 years ago, before Arenanet became intently involved in meddling with every single aspect of it.
Why do you think the policy of "laissez-faire" works so well in today's world?
Admin note: Make sure you edit your post instead of create a new post
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Nov 15, 2010, 12:46 PM // 12:46
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#102
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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In response to Yonkers, 6v6 would have been a great change if they'd created maps for the 6v6 mechanic. Instead, they kept 8v8 maps and win conditions. It was very imbalanced. They had to either change the maps or change the party size.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
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Nov 15, 2010, 04:31 PM // 16:31
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#103
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Academy Page
Join Date: Oct 2010
Guild: none
Profession: Me/N
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problems seems to be that the skill designer designed more skill than they can handle?
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Nov 15, 2010, 07:00 PM // 19:00
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#104
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by dansamy
In response to Yonkers, 6v6 would have been a great change if they'd created maps for the 6v6 mechanic. Instead, they kept 8v8 maps and win conditions. It was very imbalanced. They had to either change the maps or change the party size.
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Exactly this. It felt like the majority of people that regularly played HA quit during this. Before 6v6 you would expect, at any hour, to have a full run. A lot more skips started coming around after 6v6 was implemented.
Quote:
Originally Posted by YoNkErS 2k5
6v6 was the worst thing to happen to HA. Lol...
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The current problem with HA stems directly from one issue: lack of players. And I'm being told that the single event that drove away more players than any other is moronic?
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Nov 15, 2010, 07:48 PM // 19:48
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#105
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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Quote:
Originally Posted by dansamy
In response to Yonkers, 6v6 would have been a great change if they'd created maps for the 6v6 mechanic. Instead, they kept 8v8 maps and win conditions. It was very imbalanced. They had to either change the maps or change the party size.
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i 100% agree with this. It is impossible to make HA 6v6 because there are soo many objectives that a team must do, so you must bring certain required skills to accomendate them. Not only that you have to bring skills to counter other builds that is being run.
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Nov 15, 2010, 09:59 PM // 21:59
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#106
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Lion's Arch Merchant
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Quote:
Originally Posted by YoNkErS 2k5
I digress, the worst thing to happen to GUILD WARS was the arenanet team.
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Yes, curse those gamemakers! This game would have been a thousand times better if those developers never had anything to do with it!
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Nov 15, 2010, 11:15 PM // 23:15
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#107
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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I blame it on the newer members that displaced the original ones, the ones that were there during the creation of GW1, the ones that started it all. They don't seem to uphold the skill-based aspect of the game, where skills actually require timing, or that the right conditions be met in order to yield maximum results. Mesmers were made into an OP'd face-rolling class, B.Surge and B.Flash shouldn't even exist in their current state, and Assassins shouldn't be a reason to ruin good warrior skills like Coward. Also, Smiter's Boon... really...? Some of these negative elements tend to add to the ongiong frustration in PvP, and reward even the worst-skilled players by simply rolling their face on their keyboards.
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Nov 15, 2010, 11:21 PM // 23:21
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#108
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by Reverend Dr
Exactly this. It felt like the majority of people that regularly played HA quit during this. Before 6v6 you would expect, at any hour, to have a full run. A lot more skips started coming around after 6v6 was implemented.
The current problem with HA stems directly from one issue: lack of players. And I'm being told that the single event that drove away more players than any other is moronic?
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And by the time Anet saw the light and fixed it, the players were gone. They'd moved on to where they were still allowed the 8 players that the format was balanced around. Some had even moved on to new games completely, having lost faith in Anet's ability to make good decisions in their continuing support and balance of their game design. It was a bone-headed decision that wasn't thought through to its natural end. It died, as it needed to do.
I will whole-heartedly support going back to 6v6 if the maps and win conditions are, at a minimum, redesigned and balanced for 6v6.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
Last edited by dansamy; Nov 15, 2010 at 11:27 PM // 23:27..
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Nov 16, 2010, 02:44 AM // 02:44
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#109
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Frost Gate Guardian
Join Date: Sep 2010
Profession: W/Mo
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Quote:
Originally Posted by dansamy
I will whole-heartedly support going back to 6v6 if the maps and win conditions are, at a minimum, redesigned and balanced for 6v6.
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Keep dreaming. This will never happen. We just saw on Friday how much Anet cares about HA.
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Nov 16, 2010, 03:00 AM // 03:00
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#110
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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cap points and relic runs should have never been implemented in halls, ganking just gets stale and pisses both teams off.[need a new hobby if u enjoy doing it]
HA was good in its early days, there were variety of builds people could play nightmarespike, ritspike,dualsmite,hexway,rspike, bspike,vimway,balance,nrtranq, dualchoke, rainbowspike,legoway,taints,thumpers and much more. constant crap skill nerfs and updates destroyed the variety of builds, people are then forced to play either balance hexway or spiritways/iways or pretty much quit because the HA builds get stale and boring.
and anet encouraging more pvers to play by making 12345 bars to cater them[hexways,iways,spiritways] but pvers are still bad and anet achieved nothing except killing HA
as for 6v6 revert? hell no this makes people play even more defensive builds this also means builds lose 2 offense
last time it was 6 v 6 people ran 2 thumpers with fertility and symbiosis, dual incoming paragons[before it was nerfed]and dual monks, 12 v 6 and the holding team never went under 80% hp, people will run overly defensive shit, and skipping to halls is easier then ever.
and you dont need to argue how are they going to kill, they waste ur time, i remember having a 1 hour+ matches because it was a mirror match 6 v 6 dual para dualthump dual monk in the end we left and reentered
Last edited by superraptors; Nov 16, 2010 at 03:11 AM // 03:11..
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Nov 16, 2010, 03:24 AM // 03:24
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#111
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by galactic
Keep dreaming. This will never happen. We just saw on Friday how much Anet cares about HA.
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Oh, I'm not dreaming. I'm well aware that Anet isn't interested in HA. They proved that with the last attempt at 6v6. It was lazily implemented. They displayed then the lack of care in balancing WRT to HA. If they'd still cared about balancing and revitalizing HA, they would have implemented the 6v6 format along with introducing new maps designed for 6v6 play.
Changing to 6v6 did make it easier to get groups formed up and heading in, but the balance was completely screwed.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
Last edited by dansamy; Nov 16, 2010 at 03:33 AM // 03:33..
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Nov 16, 2010, 05:11 AM // 05:11
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#112
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Academy Page
Join Date: Oct 2010
Guild: none
Profession: Me/N
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remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps
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Nov 16, 2010, 06:11 AM // 06:11
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#113
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by helloeveryone
remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps
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That's idiotic.
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Nov 16, 2010, 06:17 AM // 06:17
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#114
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by helloeveryone
remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps
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titles is what seperates bad players from even more bad players
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Nov 16, 2010, 08:37 AM // 08:37
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#115
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I do believe 6v6 is a bit better for actual Hall map though. Let's consider all situations :
1v1:
-Relic : red team cannot really get stucked anymore
-Cap pts : would not change
-Koth : i doubt people would still run 3 backline chars , and thus fights would maybe be a little more fair for red team
3way :
-Relic : it will be , although still a bit on luck , more tactical on last min , people will hardly go block 4+5v1
-Koth : Same than 1v1 , you can kill a bit faster . It would promote ganking easier of course , but aswell , it would be easier to get out from stupid situations such as" ghost dies yellow resigns ".
-Cap pts : won't change
So , maybe i am considering things wrong , but 6v6 for hall map would hardly be worse than actual 8v8 hall....
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Nov 16, 2010, 12:30 PM // 12:30
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#116
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Academy Page
Join Date: Oct 2010
Guild: none
Profession: Me/N
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Quote:
Originally Posted by lemming
That's idiotic.
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it is just a suggestion there is no need to be rude and be an idiot, if you have nothing constructive to post, don't post.
I just felt that maybe if the title was reset, new players will be able to come and play this format since things will more or less start over and there will less discrimination towards new players that came late into the game with no rank.
And i believe that most pvp players do not care about title at all
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Nov 16, 2010, 12:44 PM // 12:44
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#117
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Academy Page
Join Date: Oct 2010
Guild: none
Profession: Me/N
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Quote:
Originally Posted by superraptors
titles is what seperates bad players from even more bad players
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this logic is correct. but it does make the player base smaller and smaller till what it is now today
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Nov 16, 2010, 12:51 PM // 12:51
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#118
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by helloeveryone
remove or reset the hero title for every player will 100% solve the problem and see HA restored back to its former glory again.
Pvp-er don't care about e-mote glory much less title. the Pvp fun itself is rewarding itself.
permanently remove emote and hero title, HA will be back to life with players experimenting and enjoying the maps
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People have friends.
Quote:
Originally Posted by Sirius Bsns
B.Surge and B.Flash shouldn't even exist in their current state,.
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Actually, the old blinding flash had a 4 second recharge (it's 6 now). It wasn't really a problem then either.
Last edited by Artisan Archer; Nov 16, 2010 at 12:56 PM // 12:56..
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Nov 16, 2010, 12:56 PM // 12:56
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#119
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Academy Page
Join Date: Oct 2010
Guild: none
Profession: Me/N
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Quote:
Originally Posted by Artisan Archer
People have friends.
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that is why majority of the players are casual players because we have friends in real life
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Nov 16, 2010, 12:57 PM // 12:57
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#120
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by helloeveryone
that is why majority of the players are casual players because we have friends in real life
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I think you missed the point.
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